So I’ve been spending a good deal of time learning the basics of Blender. The idea here is that I’ll be able to make my own models for gameplay and level geometry. I don’t have to get great results right away, I just have to get usable results.

I started by following “Your first day in Blender” tutorial series that’s found on Pluralsight. It helped immensely. Here is an early shot after only an hour or so with the series:

Screen Shot 2016-02-04 at 9.29.02 PM (3)

Then I moved onto making my first un-guided model. I chose to start with a hand, since my game is in first person and I’ll need hand models I can manipulate. I was kind of shocked at how far I came along in a short period of time:

Screen Shot 2016-02-07 at 8.38.39 PM (3)

It’s super basic, but I’m proud of it. Tonight I spent more time touching it up, and then I rigged it:

Screen Shot 2016-02-08 at 6.14.37 PM (3)

Screen Shot 2016-02-08 at 6.14.43 PM (3)

I’m sure pro modellers and people who enjoy topology that doesn’t make you want to vomit may not approve, but I’m happy with the results so far.  The last thing I did for the night was pull it into Unity and quickly get an animation going:

All is right in the world.

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